Friday, March 11, 2011

Creating Scenes

Question: Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?

Answer: We are putting facts in our game, to help people learn, and keep up with what they're doing.
A game that uses story telling as an example to teach a concept is, "What Would You Do?".
Other games have influenced our game, by motivating us to teach a concept through our game.

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